vtk+四面体构建+线框
int main() {
int i;
static float x[8][3] = {
{0,0,0},{1,0,0},{1,1,0},{0,1,0},
{0,0,1},{1,0,1},{1,1,1},{0,1,1}
};
static vtkIdType pts[6][4] = {
{0,1,2,3},{4,5,6,7},{0,1,5,4},
{1,2,6,5},{2,3,7,6},{3,0,4,7}
};
vtkNew cube;
vtkNew points;
vtkNew polys;
vtkNew scalars;
vtkNew lines;
//for (int i = 0; i < 8; i++) points->InsertPoint(i, x[i]);
//for (int i = 0; i < 6; i++) polys->InsertNextCell(4, pts[i]);
//for (int i = 0; i < 8; i++) scalars->InsertTuple1(i, i);
//cube->SetPoints(points);
//cube->SetPolys(polys);
////cube->GetPointData()->SetScalars(scalars);
//上底
for (int i = 0; i < 8; i++) points->InsertPoint(i, x[i]);
lines->InsertNextCell(5);
for (unsigned long i = 0; i < 4; ++i) {
lines->InsertCellPoint(i);
}
lines->InsertCellPoint(0);
//下底
lines->InsertNextCell(5);
for (unsigned long i = 0; i < 4; ++i) {
lines->InsertCellPoint(i + 4);
}
lines->InsertCellPoint(4);
//四周
for (int i = 0; i < 4; i++) {
lines->InsertNextCell(2);
lines->InsertCellPoint(i);
lines->InsertCellPoint(i + 4);
}
cube->SetPoints(points);
cube->SetLines(lines);
vtkNew cubeMapper;
cubeMapper->SetInputData(cube);
cubeMapper->SetScalarRange(0, 7);
vtkNew cubeActor;
cubeActor->SetMapper(cubeMapper);
vtkNew camera;
camera->SetPosition(1, 1, 1);
camera->SetFocalPoint(0, 0, 0);
vtkNew renderer;
vtkNew renWin;
renWin->AddRenderer(renderer);
vtkNew iren;
iren->SetRenderWindow(renWin);
renderer->AddActor(cubeActor);
renderer->SetActiveCamera(camera);
renderer->ResetCamera();
renderer->SetBackground(1, 0, 1);
renWin->SetSize(300, 300);
renWin->Render();
iren->Initialize();
iren->Start();
return 0;
}
参考:https://blog.csdn.net/liushao1031177/article/details/120642543