h5 canvas 多张图片合成并保存到手机相册
需求:多张图片合成一张并下载
思路:
1.htmlDom转为canvas
2.toDataUrl() 可将canvas转为base64格式
3.创建a标签,利用a标签的download属性触发click事件,实现下载
先来用两张本地图片合成:
data() {
return {
img1: require('../../../assets/images/clock/111/he-bg.png'),
img2: require('../../../assets/images/clock/111/timg.png'),
}
},
picTogether() {
var bg =document.getElementById("bg");
var w = bg.width;
var h = bg.height;
var myImage = new Image();
//背景图片 你自己本地的图片或者在线图片
myImage.src = this.img1;
myImage.setAttribute('crossOrigin', 'anonymous');
myImage.onload = ()=>{
var canvas = document.createElement('canvas');
canvas.width = w;
canvas.height = h;
var ctx=canvas.getContext("2d");
ctx.drawImage(bg, 0, 0, ctx.canvas.width, ctx.canvas.height);
var img= new Image();
img.src= this.img2;
img.onload = () => {
ctx.drawImage(img, 15, 120, ctx.canvas.width-30, ctx.canvas.height/2+100);
this.downUpload('海报.png', canvas.toDataURL("image/png"));
}
}
},
downUpload(fileName,content) {
let aLink = document.createElement('a');
let blob = this.base64ToBlob(content); //new Blob([content]);
let evt = document.createEvent("HTMLEvents");
//initEvent 不加后两个参数在FF下会报错 事件类型,是否冒泡,是否阻止浏览器的默认行为
evt.initEvent("click", true, true);
aLink.download = fileName;
aLink.href = URL.createObjectURL(blob);
this.savePicHref(aLink.href)
aLink.click()
},
//base64转blob
base64ToBlob(code) {
let parts = code.split(';base64,');
let contentType = parts[0].split(':')[1];
let raw = window.atob(parts[1]);
let rawLength = raw.length;
let uInt8Array = new Uint8Array(rawLength);
for (let i = 0; i < rawLength; ++i) {
uInt8Array[i] = raw.charCodeAt(i);
}
return new Blob([uInt8Array], {type: contentType});
},
两张本地图片合成和下载貌似做好了,如果图片换成用户上传的图片呢?如果不止两张图片呢?
如果是上传到服务器的图片,那么合成会存在跨域的问题,解决是把上传到服务器端图片下载到本地
_downloadImg() {
downloadImg({"fileName":this.fileName}).then(res =>{
this.upImg = res.datas.fileContent
})
},
如果是多张图片合成,那么就一张张的画,也就是等图片onload成功后处理,这里用的是函数自调用
picTogether(){
var self = this;
var imgsrcArray = [
require('../../../assets/images/clock/111/clock-day2.png'),
this.upImg,
require('../../../assets/images/clock/111/wenzi.png'),
require('../../../assets/images/clock/111/bo1.png')
];
var bg =document.getElementById("bg");
var w = bg.width;
var h = bg.height;
var canvas = document.createElement('canvas');
var ctx = canvas.getContext('2d');
canvas.width = w;
canvas.height = h;
var imglen = imgsrcArray.length;
var drawimg = (function f(n){
if(n < imglen){
var img = new Image();
img.crossOrigin = 'Anonymous'; //解决跨域问题
img.onload = function(){
if(n == 0){
ctx.drawImage(img,0,0,ctx.canvas.width, ctx.canvas.height);
}else if(n == 1){
ctx.drawImage(img,25,100,ctx.canvas.width-50,ctx.canvas.height-230);
} else if(n==2){
ctx.drawImage(img,200,65,170,100);
} else{
ctx.drawImage(img,0,430,ctx.canvas.width,165);
ctx.font="16px Arial";
ctx.fillText(`${self.fullName}`,20,480);
ctx.fillStyle ="#A92E02";
ctx.fillText(`连续打卡第 ${self.userInfo.num} 天`,20,505);
}
f(n+1);
}
img.src = imgsrcArray[n];
}else{
self.downUpload('海报.png', canvas.toDataURL("image/png"));
}
})(0);
},
到这里多张图片合成也做好了,也没有跨域问题了,pc端下载也没问题,
但是手机端去操作发现,保存图片没反应,相册也没有,
行不通,改变思路,用长按保存来做:
ios长按保存可以成功,查看相册也成功保存了合成的图片,
但是安卓手机,长按有菜单提示,但是保存的时候,提示“保存图片到手机失败”,查阅资料发现
安卓手机不支持blob格式的图片保存,
既然这种格式不支持,是不是其他格式可以支持呢?
答案是可以的。
可以把之前生成的base64格式转为jpg或png格式
downUpload(fileName,content) {
this.downLoadImage(content)
},
downLoadImage(content) {
let form = new FormData() // FormData 对象
let bl = this.base64ToBlob(content)
form.append("file", bl, "file_"+ Date.parse(new Date())+".jpg")
this._postImg(form);
},
_postImg(file) {
postImg(file).then(res => {
let imgSrc = process.env.BASE_API + this.imgPathMid + res.datas[0].relativePath
console.log(imgSrc)
})
}
这样手机端长按保存图片就可以了,ios和安卓都能保存。