#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include <string>
#include
#include
//不添加以下代码,不能运行
#ifndef INITIAL_OPENGL
#define INITIAL_OPENGL
#include
VTK_MODULE_INIT(vtkRenderingOpenGL2)
VTK_MODULE_INIT(vtkInteractionStyle)
#endif
using namespace std;
//删除字符串中空格,制表符tab等无效字符
string Trim(string& str)
{
//str.find_first_not_of(" \t\r\n"),在字符串str中从索引0开始,返回首次不匹配"\t\r\n"的位置
str.erase(0, str.find_first_not_of(" \t\r\n"));
str.erase(str.find_last_not_of(" \t\r\n") + 1);
return str;
}
int main()
{
vtkSmartPointer points = vtkSmartPointer::New();
double x, y, z;
ifstream fin("D:\\QTData\\Vtk-new\\ceshi1.csv"); //打开文件流操作-绝对路径
string line;
while (getline(fin, line)) //整行读取,换行符“\n”区分,遇到文件尾标志eof终止读取
{
//cout <<"原始字符串:"<< line << endl; //整行输出
istringstream sin(line); //将整行字符串line读入到字符串流istringstream中
vector<string> fields; //声明一个字符串向量
string field;
while (getline(sin, field, ',')) //将字符串流sin中的字符读入到field字符串中,以逗号为分隔符
{
fields.push_back(field); //将刚刚读取的字符串添加到向量fields中
}
string sx = Trim(fields[0]);
string sy = Trim(fields[1]);
string sz = Trim(fields[2]);
//字符串转换成double型数字
istringstream streamx, streamy, streamz;
streamx.str(sx), streamy.str(sy), streamz.str(sz);
streamx >> x, streamy >> y, streamz >> z;
points->InsertNextPoint(x, y, z); //新读取的数据赋予点的几何结构
}
fin.close(); //关闭文件
vtkSmartPointer polyData = vtkSmartPointer::New();
polyData->SetPoints(points);
//定义二维点剖分
vtkDelaunay2D* delaunay = vtkDelaunay2D::New();
delaunay->SetInputData(polyData);
delaunay->Update();
vtkSmartPointer glyphFilter = vtkSmartPointer::New();
#if VTK_MAJOR_VERSION <= 5
glyphFilter->SetInputConnection(polyData->GetProducerPort());
#else
glyphFilter->SetInputData(polyData);
#endif
glyphFilter->Update();
vtkVertexGlyphFilter* vertexGlyphFilter = vtkVertexGlyphFilter::New();
vertexGlyphFilter->SetInputData(polyData);
vertexGlyphFilter->Update();
// Visualize
vtkSmartPointer mapper = vtkSmartPointer::New();
mapper->SetInputConnection(vertexGlyphFilter->GetOutputPort());
vtkSmartPointer actor = vtkSmartPointer::New();
actor->SetMapper(mapper);
actor->GetProperty()->SetPointSize(4);
actor->GetProperty()->SetColor(0.0, 0.0, 0.0);
//三角渲染
vtkPolyDataMapper* triangleMapper = vtkPolyDataMapper::New();
triangleMapper->SetInputConnection(delaunay->GetOutputPort());
triangleMapper->Update();
vtkActor* triangleActor = vtkActor::New();
triangleActor->SetMapper(triangleMapper);
vtkSmartPointer renderer = vtkSmartPointer::New();
renderer->AddActor(actor);
renderer->AddActor(triangleActor);
renderer->SetBackground(1.3, 1.6, 1.3); // Background color green
vtkSmartPointer renderWindow = vtkSmartPointer::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer renderWindowInteractor = vtkSmartPointer::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}