LVGL
LVGL
/* Display flushing */ void my_disp_flush(lv_disp_drv_t *disp, const lv_area_t *area, lv_color_t *color_p) { uint32_t temp_x, temp_y; for(temp_y=area->y1; temp_y<=area->y2; temp_y++){ for(temp_x=area->x1; temp_x<=area->x2; temp_x++){ tft.drawPixel(temp_x, temp_y, color_p->full); color_p++; } }
lv_disp_flush_ready(disp); }
1.