export type pos = {
x: number;
y: number;
}
export class BezierPath {
/**
* 创建几个选定坐标点沿着贝塞尔曲线的坐标集
* @param anchorpoints 关键坐标点(比如开始点,最高峰值点,结束点)
* @param pointsAmount 需要沿着曲线创建的坐标点数量(数字越大,则运动轨迹越精确)
*/
private static CreateBezierPoints(anchorpoints: pos[], pointsAmount: number): Array {
const points = new Array();
let point: pos;
for (let i = 0; i < pointsAmount; ++i) {
point = this.MultiPointBezier(anchorpoints, i / pointsAmount);
points.push(point);
}
return points;
}
private static MultiPointBezier(points: pos[], t: number): pos {
let x = 0;
let y = 0;
let point: pos;
const len = points.length;
for (let i = 0; i < len; ++i) {
point = points[i];
x += point.x * Math.pow(1 - t, len - 1 - i) * Math.pow(t, i) * this.erxiangshi(len - 1, i);
y += point.y * Math.pow(1 - t, len - 1 - i) * Math.pow(t, i) * this.erxiangshi(len - 1, i);
}
return { x: x, y: y };
}
private static erxiangshi(start: number, end: number): number {
let cs = 1;
let bcs = 1;
while (end > 0) {
cs *= start;
bcs *= end;
start--;
end--;
}
return cs / bcs;
}
}