#include
using namespace std;
class Node
{
public:
int data;
Node * next = nullptr;
Node() = default;
Node(int value) { data = value; }
};
class List
{
public:
Node * head = nullptr;
List() = default;
~List();
int getLength();
bool insert(Node * node, int pos);
bool remove(int pos);
private:
int length = 0;
};
List::~List()
{
Node * temp = head;
while (temp)
{
Node * temp2 = temp;
temp = temp->next;
delete temp2;
}
}
int List::getLength()
{
return length;
}
bool List::insert(Node * node, int pos)
{
//只能从位置 1 和 length +1 之间插入
if (pos<1 || pos > length + 1)
{
cout << "invalid pos to insert" << endl;
}
if (pos == 1)
{
if (head == nullptr)
{
head = node;
}
else
{
node->next = head;
head = node;
}
cout << "insert from head success" << endl;
}
else
{
Node * pre_node = head;
int i = 1;
//捕获要插入节点的前一个节点
while (i next;
}
//衔接链表
node->next = pre_node->next;
pre_node->next = node;
cout << "insert from no-head success" << endl;
}
++length;
return true;
}
bool List::remove(int pos)
{
//只能删除 1 ... length 位置
if (pos <1 || pos >length)
{
cout << "invalid pos to remove" << endl;
return false;
}
if (pos ==1)
{
Node * temp = head;
head = head->next;
delete temp;
cout << "delete head success" << endl;
}
else
{
Node * temp = head;
int i = 1;
//捕获要删除的节点的前一个节点
while (i < pos - 1)
{
++i;
temp = temp->next;
}
Node * del_node = temp->next;
temp->next = del_node->next;
delete del_node;
cout << "delete from other no-head pos success,pos = " << pos << endl;
}
--length;
return true;
}
void printList(List& list)
{
const int len = list.getLength();
Node * temp = list.head;
int i = 0;
while (temp)
{
cout << ++i << " : " << temp->data << endl;
temp = temp->next;
}
}
int main(void)
{
Node * n1 = new Node(1);
Node * n2 = new Node(2);
Node * n3 = new Node(3);
Node * n4 = new Node(4);
List mylist = List();
mylist.insert(n1, 1);
mylist.insert(n2, 2);
mylist.insert(n3, 3);
mylist.insert(n4, 1);
printList(mylist);
mylist.remove(4);
printList(mylist);
mylist.remove(2);
printList(mylist);
mylist.remove(1);
printList(mylist);
mylist.remove(1);
printList(mylist);
}