Java案例——斗地主简单操作——洗牌·发牌·看牌
需求:实现斗地主的洗牌、发牌、看牌
分析:
1.创建一个牌库,用于存放54张牌,使用ArrayList来实现
2.创建两个数组 1.存放牌的颜色分类colors,2存放具体牌
3.将牌放入牌库
4.洗牌,使用Collections.shuffle()方法实现
5.定义发牌方法
6.定义看牌方法
代码:
/*
* 实现斗地主的简单操作 洗牌、发牌、看牌
* */
public class FightAgainstLandlords {
public static void main(String[] args) {
//创建一个牌库,用于存放54张牌,使用ArrayList来实现
ArrayListal=new ArrayList();
//创建两个数组 1.存放牌的颜色分类colors,2存放具体牌
String [] colors={"?","?","?","?"};
String [] poker={"2","3","4","5","6","7","8","9","10","J","Q","K"};
//将牌放入牌库,并洗牌
for (String color:colors){
for (String pokers:poker){
al.add(color+pokers);
}
}
//加入大王小王
al.add("大王");
al.add("小王");
Collections.shuffle(al);
//定义三人每个人的牌库
ArrayList landlord=new ArrayList();
ArrayList farmerone=new ArrayList();
ArrayList farmertwo=new ArrayList();
ArrayListhand=new ArrayList();
//发牌
for (int i=0;i //留出底牌并指定发牌规则
if (i>=al.size()-3){
String handpoker = al.get(i);
hand.add(handpoker);
}else if(i%3==0){
farmerone.add(al.get(i));
?
}else if (i%3==1){
farmertwo.add(al.get(i));
}else if (i%3==2){
landlord.add(al.get(i));
}
?
}
//看牌
lookPoker("农民一",farmerone);
lookPoker("农民二",farmertwo);
lookPoker("地主",landlord);
lookPoker("底牌\t",hand);
}
//定义看牌方法
public static void lookPoker(String name,ArrayListarray){
//看牌也就是遍历
System.out.print(name+"的牌是");
for (String poker:array){
System.out.print(poker+" ");
}
System.out.println();
?
}
?
}
升级版
使用集合实现并排序
分析:
1.创建HashMap集合,作为牌库,键从0-53作为编号代表共54张牌,值存储具体的每张牌
2.创建ArrayList同步存储编号
3.创建colors\poker数组同上
4.从0开始往HashMap中存入编号以及编号对应的牌,ArrayList同步编号
5.洗牌,洗ArrayList里面的编号
6.发牌为了保证编号是有顺序的,使用TreeSet进行接收
升级版代码:
public class FightAgainstLandlordsUp {
public static void main(String[] args) {
//创建HashMap集合,作为牌库,键从0-53作为编号代表共54张牌,值存储具体的每张牌
HashMap hm = new HashMap();
//创建ArrayList同步存储编号
ArrayList al = new ArrayList();
//创建colors\poker数组同上
String[] colors = {"?", "?", "?", "?"};
String[] poker = {"2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K"};
//从0开始往HashMap中存入编号以及编号对应的牌,ArrayList同步编号
int index = 0;//声明一个变量作为编号
for (String color : colors) {
for (String pokers : poker) {
hm.put(index, color + pokers);
al.add(index);
index++;
}
}
//加入大小王
hm.put(index, "大王");
al.add(index);
index++;
hm.put(index, "小王");
al.add(index);
//洗牌,洗ArrayList里面的编号
Collections.shuffle(al);
//发牌为了保证编号是有顺序的,使用TreeSet进行接收
TreeSet landlord = new TreeSet();
TreeSet farmerone = new TreeSet();
TreeSet farmertwo = new TreeSet();
TreeSet hand = new TreeSet();
//发牌,发的也是编号
for (int i = 0; i < al.size(); i++) {
////留出底牌并指定发牌规则
if (i >= al.size() - 3) {
hand.add(al.get(i));
} else if (i % 3 == 1) {
landlord.add(al.get(i));
} else if (i % 3 == 2) {
farmerone.add(al.get(i));
} else if (i % 3 == 0) {
farmertwo.add(al.get(i));
}
}
lookPoker("地主", landlord, hm);
lookPoker("农民一", farmerone, hm);
lookPoker("农民二", farmertwo, hm);
lookPoker("底牌", hand, hm);
?
}
?
//定义看牌方法
public static void lookPoker(String name, TreeSet set, HashMap hm) {
System.out.print(name + "的牌是:");
for (int x : set) {
String pk = hm.get(x);
System.out.print(pk + " ");
?
}
System.out.println();
}
}