UE4 读写 Excel
UE4中读写Excel需要导出为CSV文件,并且UE4自身提供的一种读写文件的组件:UDataTable。
<先记录后完善>
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1、首先需要创建一张Excel表,并导出为*.csv格式。注意在创建表时第一格不要键入描述,类似:
2、在工程代码中创建一个struct,但要继承自:FTableRowBase:
struct FHxUserInfoTable : public FTableRowBase { GENERATED_USTRUCT_BODY() public: FHxUserInfoTable() {}
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = HxUserInfo)
FString Level;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = HxUserInfo)
int32 LvStar;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = HxUserInfo)
int32 TotalStar;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = HxUserInfo)
int32 Score;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = HxUserInfo)
float Time;
};
TODO:该结构体中的变量名字必须与Excel表中的表头名字一致,以便在蓝图中在Import csv时相互关联。
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/* FString GoID = TEXT("1338888888"); static const FString ContextString(TEXT("GENERAL")); static const FString FileName(TEXT("F:\\UE4\\Project_422\\VRDesk2.0_Ctrl\\VRDeskII\\Content\\HxUserInfoData.csv")); FHxUserInfoTable* UserTable = HxUserTable->FindRow(*GoID, ContextString); // GoID = TEXT("1883333333"); FHxUserInfoTable TemTable; TemTable.Level = TEXT("3-2"); TemTable.LvStar = 3; TemTable.TotalStar = 20; TemTable.Score = 100; TemTable.Time = 12.f; HxUserTable->AddRow(*GoID, TemTable); for (const auto& Value : HxUserTable->GetRowMap()) { FName Title = Value.Key; UserTable = HxUserTable->FindRow */(Title, ContextString); if (UserTable) { FString Tem = FString::Printf(TEXT("%s, %s, %d, %d, %d, %f"), *Title, *UserTable->Level, UserTable->LvStar, UserTable->TotalStar, UserTable->Score, UserTable->Time); GEngine->AddOnScreenDebugMessage( GEngine->ScreenMessages.Num() + 1, 6.0f, FColor::Green, Tem ); } } // exprot data to csv FFileHelper::SaveStringToFile(HxUserTable->GetTableAsCSV(EDataTableExportFlags::UsePrettyPropertyNames | EDataTableExportFlags::UsePrettyEnumNames), *FileName);