mangos zero 去掉怪物从玩家身后攻击造成玩家眩晕
找到game/object/unit.cpp:2009 行
// If this is a creature and it attacks from behind it has a probability to daze it's victim if ((!damageInfo->absorb) && (damageInfo->hitOutCome == MELEE_HIT_CRIT || damageInfo->hitOutCome == MELEE_HIT_CRUSHING || damageInfo->hitOutCome == MELEE_HIT_NORMAL || damageInfo->hitOutCome == MELEE_HIT_GLANCING) && GetTypeId() != TYPEID_PLAYER && !((Creature*)this)->GetCharmerOrOwnerGuid() && !pVictim->HasInArc(M_PI_F, this)) { // -probability is between 0% and 40% // 20% base chance float Probability = 20.0f;// there is a newbie protection, at level 10 just 7% base chance; assuming linear function if (pVictim->getLevel() < 30) { Probability = 0.65f * pVictim->getLevel() + 0.5f; }
uint32 VictimDefense = pVictim->GetDefenseSkillValue(); uint32 AttackerMeleeSkill = GetUnitMeleeSkill();
Probability *= AttackerMeleeSkill / (float)VictimDefense;
if (Probability > 40.0f) { Probability = 40.0f; }
if (roll_chance_f(Probability)) { CastSpell(pVictim, 1604, true); }
} 去除以上代码