unity---摄像机跟随
摄像头跟随
防止计算机一直进行差值计算,影响计算机性能
加入插值函数能够让摄像机灵动起来
脚本
void LateUpdate()
{
tragetPosition = follow.position+Vector3.up*distanceUp-follow.forward*distanceAway;
if(Vector3.Distance(this.tragetPosition,follow.transform.position)<0.05f){
this.gameObject.transform.position=tragetPosition;
}
else {
transform.position=Vector3.Lerp(transform.position,tragetPosition,Time.deltaTime*smooth);
}
}