vtk地层形成
本来要做的是地层模型,没想到阴差阳错做了两个地层,如果继续把周围点连接成面会得到一个中空的地质体。果断放弃,另辟蹊径。
string Trim(string& str)
{
//str.find_first_not_of(" \t\r\n"),在字符串str中从索引0开始,返回首次不匹配"\t\r\n"的位置
str.erase(0, str.find_first_not_of(" \t\r\n"));
str.erase(str.find_last_not_of(" \t\r\n") + 1);
return str;
}
int main()
{
vtkSmartPointer color = vtkSmartPointer::New();
vtkSmartPointerup_line = vtkSmartPointer::New();
vtkSmartPointer ps = vtkSmartPointer::New();
vtkSmartPointer ps_1 = vtkSmartPointer::New();
vtkSmartPointer ps_2 = vtkSmartPointer::New();
int i_1 = 0;
double x, y, z;
ifstream fin("D:\\QTData\\Vtk-new\\ceshi2.csv"); //打开文件流操作-绝对路径
string line;
while (getline(fin, line)) //整行读取,换行符“\n”区分,遇到文件尾标志eof终止读取
{
//cout <<"原始字符串:"<< line << endl; //整行输出
istringstream sin(line); //将整行字符串line读入到字符串流istringstream中
vector fields; //声明一个字符串向量
string field;
while (getline(sin, field, ',')) //将字符串流sin中的字符读入到field字符串中,以逗号为分隔符
{
fields.push_back(field); //将刚刚读取的字符串添加到向量fields中
}
string sx = Trim(fields[0]);
string sy = Trim(fields[1]);
string sz = Trim(fields[2]);
//字符串转换成double型数字
istringstream streamx, streamy, streamz;
streamx.str(sx), streamy.str(sy), streamz.str(sz);
streamx >> x, streamy >> y, streamz >> z;
ps->InsertPoint(i_1,x, y, z); //新读取的数据赋予点的几何结构
i_1++;
}
fin.close(); //关闭文件
//获取第一层130个点
for (int i = 0; i < 130; i++)
{
auto p = ps->GetPoint(i);
//std::cout << "p[" << i << "] " << p[0] << " " << p[1] << " " << p[2] << std::endl;
ps_1->InsertPoint(i, p);
}
//获取第二层130个点
for (int i = 130; i < 260; i++)
{
auto p = ps->GetPoint(i);
std::cout << "p[" << i << "] " << p[0] << " " << p[1] << " " << p[2] << std::endl;
ps_2->InsertPoint(i, p);
}
vtkSmartPointer polyData_1 = vtkSmartPointer::New();
polyData_1->SetPoints(ps_1);
vtkSmartPointer polyData_2 = vtkSmartPointer::New();
polyData_2->SetPoints(ps_2);
//定义二维点剖分
vtkSmartPointer delaunay2D_1 = vtkSmartPointer::New();
delaunay2D_1->SetInputData(polyData_1);
delaunay2D_1->Update();
vtkSmartPointer delaunay2D_2 = vtkSmartPointer::New();
delaunay2D_2->SetInputData(polyData_2);
delaunay2D_2->Update();
vtkSmartPointer append_delaunay2D_2 = vtkSmartPointer::New();
append_delaunay2D_2->AddInputData(delaunay2D_1->GetOutput());
append_delaunay2D_2->AddInputData(delaunay2D_2->GetOutput());
//点过滤
vtkSmartPointer vertexGlyphFilter_1 = vtkVertexGlyphFilter::New();
vertexGlyphFilter_1->SetInputData(polyData_1);
vertexGlyphFilter_1->Update();
//纹理贴图
std::string fileName = "D:\\QTData\\Vtk-new\\figure2.bmp";
vtkSmartPointer bmpReader = vtkSmartPointer::New();
bmpReader->SetFileName(fileName.c_str());
vtkSmartPointer atext = vtkSmartPointer::New();
atext->SetInputConnection(bmpReader->GetOutputPort());
atext->InterpolateOn();
// Visualize
//第二层添加
vtkSmartPointer append_ps_2 = vtkSmartPointer::New();
append_ps_2->AddInputData(polyData_2);
append_ps_2->AddInputData(vertexGlyphFilter_1->GetOutput());
vtkSmartPointer mapper_1 = vtkSmartPointer::New();
mapper_1->SetInputConnection(append_ps_2->GetOutputPort());
vtkSmartPointer actor_1 = vtkSmartPointer::New();
actor_1->SetMapper(mapper_1);
actor_1->GetProperty()->SetPointSize(4);
actor_1->GetProperty()->SetColor(0.0, 0.0, 0.0);
//三角渲染
vtkPolyDataMapper* triangleMapper_1 = vtkPolyDataMapper::New();
triangleMapper_1->SetInputConnection(append_delaunay2D_2->GetOutputPort());
//triangleMapper->SetInputConnection(delaunay2D_2->GetOutputPort());
triangleMapper_1->Update();
vtkActor* triangleActor_1 = vtkActor::New();
triangleActor_1->SetMapper(triangleMapper_1);
vtkSmartPointer texturemap = vtkSmartPointer::New();
texturemap->SetInputConnection(delaunay2D_1->GetOutputPort());
vtkSmartPointer map = vtkSmartPointer::New();
map->SetInputConnection(texturemap->GetOutputPort());
vtkSmartPointer map_actor = vtkSmartPointer::New();
map_actor->SetMapper(map);
map_actor->SetTexture(atext);
vtkSmartPointer renderer = vtkSmartPointer::New();
renderer->AddActor(actor_1);
renderer->AddActor(triangleActor_1);
renderer->AddActor(map_actor);
renderer->SetBackground(1.3, 1.6, 1.3); // Background color green
vtkSmartPointer renderWindow = vtkSmartPointer::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer renderWindowInteractor = vtkSmartPointer::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}