U3D学习使用笔记(二)
1.在移动端www.texture使用时不能实时加载纹理,www.LoadImageIntoTexture使用没问题
2.public FaceFeature FaceFeatureData
{ get { return mFaceFeature; } set { mFaceFeature = value; } } 类型调用结构体中自定义函数修改mFaceFeature,但是值并没发生改变 3.check.parent = scene.Find(index);check.gameObject.SetActive(true);这个执行顺序和check.gameObject.SetActive(true);check.parent = scene.Find(index);结果会对localPosition有影响 4.使用代码创建prefab时Couldn't create asset file!因为CreateAsset must take a path relative to the project