(二)websocket(webapi后端+webform前端)


(一)wesocket能解决哪些问题,websocket实现原理,以及缺陷

1:实现后端主动向前端推送信息

2:一个客户端主动向其他一个或者多个客户端推送消息(避免了其他客户端轮询获取信息,减小了服务器端得压力)

3:底层得实现原理是客户端先和服务端建立一次长链接,之后服务端和客户端,一个客户端和其他服务端的消息相互推送都是通过呢个各自的长链接进行传递

4:服务端保存长链接的方式: 通常以用户id作为标识,socket长连接作为value进行存储

5:支持系统必须是windows8及windows8以上,windows server必须是2012以上,对低版本浏览器不是很兼容,浏览器版本不能太低

前端页面逻辑



提示:

提示:

提示:
















    前端js逻辑

    (function (w) {

    //(一)心跳检测,检测后端是否还可以链接

    var heartCheck = {//心跳检测
    timeout: 10000,
    timeoutObj: null,
    servetTimeoutObj: null,
    start: function () {
    var self = this;
    this.timeoutObj && clearTimeout(this.timeoutObj);//如果不加this.timeoutObj &&,clearTimeout以后timeoutObj对象就不存在了,再次setTimeout时就会因找不到对象报错
    this.servetTimeoutObj && clearTimeout(this.servetTimeoutObj);//同上
    this.timeoutObj = setTimeout(function () {

    //10秒后执行,执行成功后,在ws.onmessage里面调用heartCheck.start();继续心跳检测,此时clearTimeout(this.servetTimeoutObj)下面的servetTimeoutObj就被清掉了,不会执行了

    //如果执行失败,就不会调用heartCheck.start();不会执行clearTimeout(this.servetTimeoutObj),就会打印 您暂时无法获取服务端推送的最新消息,请检查网络是否异常! 这句话
    ws.send("heartcheck");

    self.servetTimeoutObj = setTimeout(function () {
    $("#j_heart").append("您暂时无法获取服务端推送的最新消息,请检查网络是否异常!")
    ws.close();
    //google(会进onclose函数),在onclose里面调用重连方法mainUitls.reconnect();,重连失败进入onerror函数,在onerror里面反复重连操作如果没连上
    //ie
    //直接进入onerror函数,在reconnect函数李设定的时间后再次从连
    }, self.timeout)
    }, this.timeout)

    }
    }

    //声明全局对象
    var ws;
    var lockReconnect = false;
    var tt = null;
    var mainUitls = {

    //(二)初始话基本事件

    init: function (dom) {
    this.createWebsocket(dom);
    this.initClick();

    },

    //(三)重连操作

    reconnect: function () {
    if (lockReconnect) {//防止多次创建链接,只有当一个链接创建有了结果才允许下次创建,防止多次执行创建链接的操作(被多个事件执行调用)
    return;
    };
    lockReconnect = true;
    tt && clearTimeout(tt);//将tt设置为underfind,如果直接clearTimeout(tt) ,tt就被清掉不存在了,下次给tt赋值就会报错
    tt = setTimeout(function () {//进入该方法20秒后进行重连,链接失败后在进入ws.onerror继续重连
    mainUitls.createWebsocket($("#j_userKey").val());
    lockReconnect = false;
    }, 20000)
    },

    //(四)创建长链接,以及跟链接相关的事件

    createWebsocket: function (dom) { 

    //1:建立长链接:

    ws = new WebSocket('ws://' + window.location.hostname + ':52111/api/Test/Getvalts?userKey=' + dom);//如果是本地IP就是window.location.hostname;

    //2:链接成功后要做心跳检测

    ws.onopen = function () {
    $('#j_notice').html('已经连接');
    heartCheck.start();//链接成功以后开始心跳检测
    }

    //3:接收服务端或者其他客户端推送过来的消息

    ws.onmessage = function (evt) {
    if (evt.data == "heartchecksuccess") {
    $("#j_heart").append("

  • 链接正常
  • ");
    heartCheck.start();//接受到服务器信息表示链接是通的,过一会儿再次进行心跳检测
    } else {
    $("#j_Msg").append("
  • " + evt.data + "
  • ");
    }
    }

    //4:网络异常后过一会需要重连操作,就是突然网络就好了

    ws.onerror = function (evt) {
    $('#j_wlyc').append("链接出现异常,请检查网络!");
    mainUitls.reconnect();
    }

    //5:链接关闭后要执行的函数,比如很久没得到服务器的响应,可以暂时断开,过一会在进行链接reconnect();

    ws.onclose = function () {
    $('#j_notice').html("连接断开");
    mainUitls.reconnect();
    }

    },

    //(五)各种点击事件

    initClick: function () {

    //1:关闭链接

    $("#j_close").on("click", function () {
    ws.close();
    });

    //2:群发消息

    $("#j_send").on("click", function () {
    if ($("#j_userKey").val() == "") {
    $('#j_notice').html("请输入用户标识");
    return;
    }
    //表示与服务器已经建立好连接
    if (ws.readyState == WebSocket.OPEN) {
    var content = $("#j_userKey").val() + "--alluser" + $('#j_content').val();
    ws.send(content);
    }
    //表示与服务器连接已经断开
    else if (ws.readyState == WebSocket.CLOSED) {
    $('#j_notice').html('与服务器连接已经断开');
    }
    //表示正在尝试与服务建立连接
    else if (ws.readyState == WebSocket.CONNECTING) {
    $('#j_notice').html('正在尝试与服务建立连接');
    }
    //正在关闭与服务器连接
    else if (ws.readyState == WebSocket.CLOSING) {
    $('#j_notice').html('正在关闭与服务器连接');
    }

    });

    //3:单发消息

    $("#j_send2").on("click", function () {
    if ($("#j_userKey").val() == "") {
    $('#j_notice').html("请输入登陆标识");
    return;
    }
    var reciveiduser = $('#j_receiveUserKey').val();
    if (reciveiduser == "") {
    $('#j_notice').html('请输入接收人的标识');
    return;
    }
    //下面对内容进行拼接
    var loginuser = $("#j_userKey").val();
    var finalMsg = loginuser + "--touserid" + reciveiduser + "--touserid" + $('#j_content').val();
    //表示与服务器已经建立好连接
    if (ws.readyState == WebSocket.OPEN) {
    ws.send(finalMsg);

    }
    //表示与服务器连接已经断开
    else if (ws.readyState == WebSocket.CLOSED) {
    $('#j_notice').html('与服务器连接已经断开');
    }
    //表示正在尝试与服务建立连接
    else if (ws.readyState == WebSocket.CONNECTING) {
    $('#j_notice').html('正在尝试与服务建立连接');
    }
    //正在关闭与服务器连接
    else if (ws.readyState == WebSocket.CLOSING) {
    $('#j_notice').html('正在关闭与服务器连接');
    }

    });

    };

    w.mainUitls = mainUitls;
    })(window)

    //(六)初始化方法,并生成随机数据的用户标识

    $(function () {
    var dom1 = Math.ceil(Math.random() * 10);//6;
    $("#j_userKey").val(dom1)
    mainUitls.init(dom1);

    });

    后端webapi逻辑

    [RoutePrefix("api/Test")]
    public class TestController : ApiController
    {

    private string userKey = "";


    [Route("Getvalts")]
    public HttpResponseMessage Getval(string userKey)
    {
    this.userKey = userKey;
    HttpContext.Current.AcceptWebSocketRequest(ProcessRequest); //在服务器端接受Web Socket请求,传入的函数作为Web Socket的处理函数,待Web Socket建立后该函数会被调用,在该函数中可以对Web Socket进行消息收发
    return Request.CreateResponse(HttpStatusCode.SwitchingProtocols); //构造同意切换至Web Socket的Response.
    }

    //websocket调用得方法,进行消息得发送

    public async Task ProcessRequest(AspNetWebSocketContext context)
    {
    WebSocket socket = context.WebSocket;
    CancellationToken cancellationToken = new CancellationToken();//设置超时操作之类的(比如设置120秒超时)
    userKey.AddUser(socket);//存储用户得socket
    while (socket.State == WebSocketState.Open)
    {
    ArraySegment buffer = new ArraySegment(new byte[2048]);
    //接受指令
    WebSocketReceiveResult result = await socket.ReceiveAsync(buffer, cancellationToken);

    //表示是关闭指令
    if (result.MessageType == WebSocketMessageType.Close)
    {
    //重新加载浏览器进行的关闭操作(只移除当前)
    if (socket.CloseStatus == System.Net.WebSockets.WebSocketCloseStatus.EndpointUnavailable)
    {

    await socket.CloseAsync(WebSocketCloseStatus.NormalClosure, String.Empty, cancellationToken);
    }
    //点击了关闭链接后的关闭(关闭当前用户所在的所有打开得页面)
    if (socket.CloseStatus == System.Net.WebSockets.WebSocketCloseStatus.Empty)
    {
    WebManager3.CloseWebsocket(userKey, cancellationToken);
    }

    }
    //获取是发送消息指令
    else
    {
    string userMsg = Encoding.UTF8.GetString(buffer.Array, 0, result.Count);
    if (userMsg == "heartcheck")//专门做心跳
    {
    ArraySegment buffer1 = new ArraySegment(new byte[2048]);
    buffer1 = new ArraySegment(Encoding.UTF8.GetBytes("heartchecksuccess"));
    await socket.SendAsync(buffer1, WebSocketMessageType.Text, true, cancellationToken);
    }
    else if (userMsg.Contains("--touserid"))//表示是单发
    {
    //截取内容和接受者的标记
    var array = userMsg.Split(new string[] { "--touserid" }, StringSplitOptions.None);
    var receiveNotice = array[1];
    string content = $"用户【{userKey}】 发来消息:{array[2]},当前时间:{DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss")}";
    WebManager.SendSingleMessage(cancellationToken, content, receiveNotice);
    }
    else//表示群发信息
    {
    string content = $"用户【{userKey}】 群发消息:{userMsg},当前时间:{DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss")}";
    WebManager.SendAllMessage(cancellationToken, content, userKey);
    }
    }
    }
    }

    后端底发送消息类库

    public static class WebManager
    {

    public static List websocketObjs = new List();//存储用户得socket,分布式需要存redis

    //客户端和服务端建立链接后需要把用户的socket存起来

    public static void AddUser(this string userKey, WebSocket socket)
    {
    WebSocketObj websocketObj = new WebSocketObj();
    websocketObj.userid = userKey;
    websocketObj.webSocket = socket;
    websocketObjs.Add(websocketObj);

    //给除了自己以外得所有人发送信息

    public static async Task SendLoginSucesssNotice(CancellationToken cancellationToken, string content, string myuserkey)
    {
    ArraySegment buffer = new ArraySegment(new byte[2048]);
    buffer = new ArraySegment(Encoding.UTF8.GetBytes(content));
    List websocketObjs1 = websocketObjs.Where(m => m.userid != myuserkey).ToList();
    if (websocketObjs1.Count > 0)
    {
    foreach (var item in websocketObjs1)
    {
    try
    {
    await item.webSocket.SendAsync(buffer, WebSocketMessageType.Text, true, cancellationToken);
    }
    catch (Exception e)
    {
    }
    }
    }
    }

    //给所有人发送信息,因为自己所在得页面已经关闭了socket,所以不用排除自己

    public static async Task SendOutNotice(CancellationToken cancellationToken, string content)
    {
    ArraySegment buffer = new ArraySegment(new byte[2048]);
    buffer = new ArraySegment(Encoding.UTF8.GetBytes(content));
    //离开提醒
    if (websocketObjs.Count > 0)
    {
    foreach (var socket in websocketObjs)
    {
    try
    {
    await socket.webSocket.SendAsync(buffer, WebSocketMessageType.Text, true, cancellationToken);
    }
    catch (Exception e)
    {
    }
    }

    }
    }

    //给除自己以外得所有人发送信息

    public static void SendAllMessage(CancellationToken cancellationToken, string content, string myUserKey)
    {
    try
    {
    ArraySegment buffer = new ArraySegment(new byte[2048]);
    buffer = new ArraySegment(Encoding.UTF8.GetBytes(content));
    //群发消息,但不包括自己
    List websocketObjs1 = websocketObjs.Where(m => m.userid != myUserKey).ToList();
    if (websocketObjs1.Count > 0)
    {
    foreach (var item in websocketObjs1)
    {
    try
    {
    item.webSocket.SendAsync(buffer, WebSocketMessageType.Text, true, cancellationToken);
    }
    catch (Exception e)
    {

    }
    }
    }
    }
    catch (Exception ex)
    {
    var msg = ex.Message;
    }
    }

    //给指定人发送信息

    public static void SendSingleMessage(CancellationToken cancellationToken, string content, string receiveKey)
    {

    ArraySegment buffer = new ArraySegment(new byte[2048]);
    buffer = new ArraySegment(Encoding.UTF8.GetBytes(content));
    //单发消息
    List websocketObjs1 = websocketObjs.Where(m => m.userid == receiveKey).ToList();
    foreach (var item in websocketObjs1)
    {
    try
    {
    item.webSocket.SendAsync(buffer, WebSocketMessageType.Text, true, cancellationToken);
    }
    catch (Exception e)
    {

    }
    }
    }

    //给自己所在得所有页面发送信息

    public static void SendToMySelf(CancellationToken cancellationToken, string content, string userKey)
    {
    ArraySegment buffer = new ArraySegment(new byte[2048]);
    buffer = new ArraySegment(Encoding.UTF8.GetBytes(content));
    //离开提醒
    List websocketObjs1 = websocketObjs.Where(m => m.userid == userKey).ToList();
    foreach (var item in websocketObjs1)
    {
    try
    {
    item.webSocket.SendAsync(buffer, WebSocketMessageType.Text, true, cancellationToken);
    }
    catch (Exception e)
    {

    }
    }
    }

    //关闭指定得socket

    public static void CloseWebsocket(string userid, CancellationToken cancellationToken)
    {
    List websocketObjs1 = websocketObjs.Where(m => m.userid == userid).ToList();
    if (websocketObjs1.Count > 0)
    {
    foreach (var item in websocketObjs1)
    {
    try
    {
    item.webSocket.CloseOutputAsync(WebSocketCloseStatus.NormalClosure, string.Empty, CancellationToken.None).Wait();
    }
    catch (Exception e)
    {

    }
    }
    }
    }

    底层得socket类

    public class WebSocketObj
    {
    public string userid { get; set; }
    public System.Net.WebSockets.WebSocket webSocket { get; set; }
    }