string Trim(string& str)
{
//str.find_first_not_of(" \t\r\n"),在字符串str中从索引0开始,返回首次不匹配"\t\r\n"的位置
str.erase(0, str.find_first_not_of(" \t\r\n"));
str.erase(str.find_last_not_of(" \t\r\n") + 1);
return str;
}
int main()
{
vtkSmartPointer color = vtkSmartPointer::New();
vtkSmartPointer ps = vtkSmartPointer::New();
double x, y, z;
ifstream fin("D:\\QTData\\Vtk-new\\ceshi2.csv"); //打开文件流操作-绝对路径
string line;
while (getline(fin, line)) //整行读取,换行符“\n”区分,遇到文件尾标志eof终止读取
{
//cout <<"原始字符串:"<< line << endl; //整行输出
istringstream sin(line); //将整行字符串line读入到字符串流istringstream中
vector fields; //声明一个字符串向量
string field;
while (getline(sin, field, ',')) //将字符串流sin中的字符读入到field字符串中,以逗号为分隔符
{
fields.push_back(field); //将刚刚读取的字符串添加到向量fields中
}
string sx = Trim(fields[0]);
string sy = Trim(fields[1]);
string sz = Trim(fields[2]);
//字符串转换成double型数字
istringstream streamx, streamy, streamz;
streamx.str(sx), streamy.str(sy), streamz.str(sz);
streamx >> x, streamy >> y, streamz >> z;
ps->InsertNextPoint(x, y, z); //新读取的数据赋予点的几何结构
}
fin.close(); //关闭文件
vtkSmartPointerpolydata = vtkSmartPointer::New();
polydata->SetPoints(ps);
vtkSmartPointer delaunay3D = vtkSmartPointer::New();
delaunay3D->SetInputData(polydata);
delaunay3D->Update();
vtkSmartPointer delaunayMapper = vtkSmartPointer::New();
delaunayMapper->SetInputConnection(delaunay3D->GetOutputPort());
vtkSmartPointer delaunayActor = vtkSmartPointer::New();
delaunayActor->SetMapper(delaunayMapper);
delaunayActor->GetProperty()->SetColor(color->GetColor3d("banana").GetData());
delaunayActor->GetProperty()->EdgeVisibilityOn();
vtkSmartPointer glyphFilter = vtkSmartPointer::New();
glyphFilter->SetInputData(delaunay3D->GetOutput());
vtkSmartPointer pointMapper = vtkSmartPointer::New();
pointMapper->SetInputConnection(glyphFilter->GetOutputPort());
vtkSmartPointer pointActor = vtkSmartPointer::New();
pointActor->GetProperty()->SetColor(color->GetColor3d("Tomato").GetData());
pointActor->GetProperty()->SetPointSize(5);
pointActor->SetMapper(pointMapper);
vtkSmartPointer delaunayRenderer = vtkSmartPointer::New();
vtkSmartPointer renderWindow = vtkSmartPointer::New();
renderWindow->SetSize(900, 900);
renderWindow->AddRenderer(delaunayRenderer);
vtkSmartPointer renderWindowInteractor =
vtkSmartPointer::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
delaunayRenderer->AddActor(delaunayActor);
delaunayRenderer->AddActor(pointActor);
delaunayRenderer->SetBackground(color->GetColor3d("Mint").GetData());
// Render and interact
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}