UG二次开发 获取面法相(C#)


1   NXOpen.Direction direction1;
2   direction1 = workPart.Directions.CreateDirection(face, NXOpen.Sense.Forward, NXOpen.SmartObject.UpdateOption.WithinModeling);
3   //是否反向  direction1.ReverseDirection();
4   Vector3d faceVector = direction1.Vector;