UG二次开发 获取面法相(C#)
1 NXOpen.Direction direction1; 2 direction1 = workPart.Directions.CreateDirection(face, NXOpen.Sense.Forward, NXOpen.SmartObject.UpdateOption.WithinModeling); 3 //是否反向 direction1.ReverseDirection(); 4 Vector3d faceVector = direction1.Vector;