- 人物被背景遮挡:更改sorting layer,值越大越靠前
https://blog.csdn.net/ithot/article/details/90679992
- 给物体添加碰撞体(Collider),给人物添加碰撞体和刚体(Rigidbody,物理引擎)
刚体一定要绑定在被碰撞的对象上才能产生碰撞效果,而碰撞体则不一定要绑定刚体。
2D情况下刚体重力设为1否则会往下掉
http://c.biancheng.net/view/2749.html
加了物理的模型可以单独保存然后批量复制,对本体修改后apply,所有clone体也会修改
2D的覆盖顺序要以y轴排序
防止碰撞旋转:禁用z轴
解决碰撞抖动:直接修改刚体位置(改过之后同样speed下移动变慢不知道为啥)
//移动代码
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class control : MonoBehaviour
{
public float speed = 5f;
Rigidbody2D rbody;
// Start is called before the first frame update
void Start()
{
rbody = GetComponent();
}
// Update is called once per frame
void Update()
{
//transform.Translate(transform.right * speed * Time.deltaTime);
float movex = Input.GetAxisRaw("Horizontal");
float movey = Input.GetAxisRaw("Vertical");
Vector2 position = transform.position;
position.x += movex * speed * Time.deltaTime;
position.y += movey * speed * Time.deltaTime;
//transform.position = position;
rbody.MovePosition(position);
}
}