Unity通过Resources.LoadAll读取指定的资源类型并返回资源列表
1 ///2 /// 读取资源 3 /// 4 /// 限制为UnityEngine.Object 5 /// 资源路径 6 /// 读取到的资源列表 7 public static List LoadSources (string _path) where T : UnityEngine.Object 8 { 9 List _sourcesList = new List (); 10 var _getSources = Resources.LoadAll(_path); 11 foreach (var sources in _getSources) 12 { 13 _sourcesList.Add(sources as T); 14 } 15 return _sourcesList; 16 }