vtk地层形成
本来要做的是地层模型,没想到阴差阳错做了两个地层,如果继续把周围点连接成面会得到一个中空的地质体。果断放弃,另辟蹊径。
string Trim(string& str) { //str.find_first_not_of(" \t\r\n"),在字符串str中从索引0开始,返回首次不匹配"\t\r\n"的位置 str.erase(0, str.find_first_not_of(" \t\r\n")); str.erase(str.find_last_not_of(" \t\r\n") + 1); return str; } int main() { vtkSmartPointercolor = vtkSmartPointer ::New(); vtkSmartPointer up_line = vtkSmartPointer ::New(); vtkSmartPointer ps = vtkSmartPointer ::New(); vtkSmartPointer ps_1 = vtkSmartPointer ::New(); vtkSmartPointer ps_2 = vtkSmartPointer ::New(); int i_1 = 0; double x, y, z; ifstream fin("D:\\QTData\\Vtk-new\\ceshi2.csv"); //打开文件流操作-绝对路径 string line; while (getline(fin, line)) //整行读取,换行符“\n”区分,遇到文件尾标志eof终止读取 { //cout <<"原始字符串:"<< line << endl; //整行输出 istringstream sin(line); //将整行字符串line读入到字符串流istringstream中 vector fields; //声明一个字符串向量 string field; while (getline(sin, field, ',')) //将字符串流sin中的字符读入到field字符串中,以逗号为分隔符 { fields.push_back(field); //将刚刚读取的字符串添加到向量fields中 } string sx = Trim(fields[0]); string sy = Trim(fields[1]); string sz = Trim(fields[2]); //字符串转换成double型数字 istringstream streamx, streamy, streamz; streamx.str(sx), streamy.str(sy), streamz.str(sz); streamx >> x, streamy >> y, streamz >> z; ps->InsertPoint(i_1,x, y, z); //新读取的数据赋予点的几何结构 i_1++; } fin.close(); //关闭文件 //获取第一层130个点 for (int i = 0; i < 130; i++) { auto p = ps->GetPoint(i); //std::cout << "p[" << i << "] " << p[0] << " " << p[1] << " " << p[2] << std::endl; ps_1->InsertPoint(i, p); } //获取第二层130个点 for (int i = 130; i < 260; i++) { auto p = ps->GetPoint(i); std::cout << "p[" << i << "] " << p[0] << " " << p[1] << " " << p[2] << std::endl; ps_2->InsertPoint(i, p); } vtkSmartPointer polyData_1 = vtkSmartPointer ::New(); polyData_1->SetPoints(ps_1); vtkSmartPointer polyData_2 = vtkSmartPointer ::New(); polyData_2->SetPoints(ps_2); //定义二维点剖分 vtkSmartPointer delaunay2D_1 = vtkSmartPointer ::New(); delaunay2D_1->SetInputData(polyData_1); delaunay2D_1->Update(); vtkSmartPointer delaunay2D_2 = vtkSmartPointer ::New(); delaunay2D_2->SetInputData(polyData_2); delaunay2D_2->Update(); vtkSmartPointer append_delaunay2D_2 = vtkSmartPointer ::New(); append_delaunay2D_2->AddInputData(delaunay2D_1->GetOutput()); append_delaunay2D_2->AddInputData(delaunay2D_2->GetOutput()); //点过滤 vtkSmartPointer vertexGlyphFilter_1 = vtkVertexGlyphFilter::New(); vertexGlyphFilter_1->SetInputData(polyData_1); vertexGlyphFilter_1->Update(); //纹理贴图 std::string fileName = "D:\\QTData\\Vtk-new\\figure2.bmp"; vtkSmartPointer bmpReader = vtkSmartPointer ::New(); bmpReader->SetFileName(fileName.c_str()); vtkSmartPointer atext = vtkSmartPointer ::New(); atext->SetInputConnection(bmpReader->GetOutputPort()); atext->InterpolateOn(); // Visualize //第二层添加 vtkSmartPointer append_ps_2 = vtkSmartPointer ::New(); append_ps_2->AddInputData(polyData_2); append_ps_2->AddInputData(vertexGlyphFilter_1->GetOutput()); vtkSmartPointer mapper_1 = vtkSmartPointer ::New(); mapper_1->SetInputConnection(append_ps_2->GetOutputPort()); vtkSmartPointer actor_1 = vtkSmartPointer ::New(); actor_1->SetMapper(mapper_1); actor_1->GetProperty()->SetPointSize(4); actor_1->GetProperty()->SetColor(0.0, 0.0, 0.0); //三角渲染 vtkPolyDataMapper* triangleMapper_1 = vtkPolyDataMapper::New(); triangleMapper_1->SetInputConnection(append_delaunay2D_2->GetOutputPort()); //triangleMapper->SetInputConnection(delaunay2D_2->GetOutputPort()); triangleMapper_1->Update(); vtkActor* triangleActor_1 = vtkActor::New(); triangleActor_1->SetMapper(triangleMapper_1); vtkSmartPointer texturemap = vtkSmartPointer ::New(); texturemap->SetInputConnection(delaunay2D_1->GetOutputPort()); vtkSmartPointer map = vtkSmartPointer ::New(); map->SetInputConnection(texturemap->GetOutputPort()); vtkSmartPointer map_actor = vtkSmartPointer ::New(); map_actor->SetMapper(map); map_actor->SetTexture(atext); vtkSmartPointer renderer = vtkSmartPointer ::New(); renderer->AddActor(actor_1); renderer->AddActor(triangleActor_1); renderer->AddActor(map_actor); renderer->SetBackground(1.3, 1.6, 1.3); // Background color green vtkSmartPointer renderWindow = vtkSmartPointer ::New(); renderWindow->AddRenderer(renderer); vtkSmartPointer renderWindowInteractor = vtkSmartPointer ::New(); renderWindowInteractor->SetRenderWindow(renderWindow); renderWindow->Render(); renderWindowInteractor->Start(); return EXIT_SUCCESS; }