supersocket client https://www.cnblogs.com/franklin2018/p/11494747.html


https://www.cnblogs.com/franklin2018/p/11494747.html

由于需要在服务端和客户端持续通信,于是在网上找了好久的socket通信工具。刚开始想直接用.net自带的socket通信,后来担心不够稳定健壮,毕竟自己不专业。找来找去觉得supersocket还可以,但是说实话,他们的帮助文档写的真是太烂了,使用也不够简单易懂,折腾了一阵大致明白如何使用。

1,在nuget上引用supersocket.clientengine和supersocket.protobase

2,定义一个filter的类,protobase提供了5种预定义的方式,这里采用第二种,即定义数据头和尾的方式:

  • TerminatorReceiveFilter
  • BeginEndMarkReceiveFilter
  • FixedHeaderReceiveFilter
  • FixedSizeReceiveFilter
  • CountSpliterReceiveFilter
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 class MyBeginEndMarkReceiveFilter : BeginEndMarkReceiveFilter {     public MyBeginEndMarkReceiveFilter(string begin,string end)     base(Encoding.UTF8.GetBytes(begin), Encoding.UTF8.GetBytes(end))     {         this.begin = begin;         this.end = end;     }     string begin;     string end;     public override StringPackageInfo ResolvePackage(IBufferStream bufferStream)     {         //获取接收到的完整数据,包括头和尾         var body = bufferStream.ReadString((int)bufferStream.Length, Encoding.ASCII);         //掐头去尾,只返回中间的数据         body = body.Remove(body.Length - end.Length, end.Length);         body = body.Remove(0, begin.Length);         return new StringPackageInfo("", body, new string[] { });     } }

3,封装一个简单的类。初始化类的时候设置好ip,端口,数据头和尾,然后设置要发送的数据属性data,然后调用startcomm方法开始每秒发送一次请求数据到服务器,订阅接收数据的事件newReceived。如果有需要可以随时更换data的内容,或者调用stopcomm停止发送数据  

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 class socketClient {     SuperSocket.ClientEngine.EasyClient client;     ///     /// 定义服务端的ip地址和端口,以及接收数据的头和尾,只有在头和尾之间的数据才算有效数据     ///     /// ip地址     /// 服务端口     /// 数据头     /// 数据尾     public socketClient(string ip, int port, string startFilter, string endFilter)     {         this.ip = ip;         this.port = port;         if (!string.IsNullOrEmpty(startFilter)) this.startFilter = startFilter;         if (!string.IsNullOrEmpty(endFilter)) this.endFilter = endFilter;         client = new SuperSocket.ClientEngine.EasyClient();         client.Initialize(new MyBeginEndMarkReceiveFilter(this.startFilter,this.endFilter), onReceived);     }     string ip;     int port;     string startFilter = "!!!";     string endFilter = "###";     bool cycleSend = false;     ///     /// 要发送到服务端的数据     ///     public string data { getset; } = "hello,this is super client\r\n";     public void startComm()     {//开始循环发送数据         cycleSend = true;         System.Threading.Thread _thread = new System.Threading.Thread(sendData);         _thread.IsBackground = true;         _thread.Start();                }     public void sendData()     {//采用线程间隔一秒发送数据,防止界面卡死         while (cycleSend)         {             if (!client.IsConnected)             {                 connectToServer(ip, port);             }             if (client.IsConnected)             {                 client.Send(Encoding.ASCII.GetBytes("hello,this is super client\r\n"));             }             System.Threading.Thread.Sleep(1000);         }     }     public void stopComm()     {//停止循环发送数据         cycleSend = false;     }     public async void connectToServer(string ip, int port)     {//连接到服务端         var connected = await client.ConnectAsync(new IPEndPoint(IPAddress.Parse(ip), port));         if (connected)         {             //发送连接信息             client.Send(Encoding.ASCII.GetBytes("build connection"));         }     }     public System.EventHandler newReceived;     private void onReceived(StringPackageInfo stringPackageInfo)     {//当读取到数据,触发一个事件,方便外部接收数据         if (newReceived != null)         {             newReceived(stringPackageInfo.Body, new EventArgs());         }     } }
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