GUI JAVA 制作的贪吃蛇小游戏


4. 贪吃蛇小游戏

帧,如果时间片足够小,就是动画,一秒30帧,60帧。

每一帧连起来就是动画,拆开就是静态的图片。

键盘监听

定时器 Timer

statics文件夹存放需要的各种图片

  1. 定义数据

  2. 画上去

  3. 监听事件

    • 键盘监听

    • 事件监听

StartGame.java

package com.GGp.snakegame;

import javax.swing.*;

public class StartGame {
    public static void main(String[] args) {
        JFrame jFrame = new JFrame();

        //正常游戏界面都应该在面板上
        jFrame.add(new GamePanel());

        jFrame.setVisible(true);
        jFrame.setBounds(100,100,950,800);
        jFrame.setResizable(false);
        jFrame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }
}

GamePanel.java

package com.GGp.snakegame;

import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;

public class GamePanel extends JPanel implements KeyListener , ActionListener {
    int length;
    int[] snakeX = new int[936];
    int[] snakeY = new int[936];
    String direction;//方向
    int score;

    //食物的坐标
    int foodX;
    int foodY;
    Random random = new Random();

    //游戏当前状态  开始,停止
    boolean isStart;
    //游戏输赢判断
    boolean isFail;
    //定时器
    Timer timer = new Timer(100,this);//监听这个,100毫秒刷新一次

    //构造器
    public GamePanel() {
        init();
        //获得焦点和键盘事件
        this.setFocusable(true);//获得焦点事件
        this.addKeyListener(this);
        timer.start();//游戏一开始定时器就启动
    }

    //初始化
    public void init(){
        length = 3;
        snakeX[0] = 150;snakeY[0] = 200;//脑袋的坐标
        snakeX[1] = 125;snakeY[1] = 200;//第一个身体的坐标
        snakeX[2] = 100;snakeY[2] = 200;//第二个身体的坐标
        direction = "right";//初始方向向右
        isStart = false;//默认是停止
        isFail = true;
        score = 0;

        foodX = 25 + 25*random.nextInt(36);//范围
        foodY = 100 + 25*random.nextInt(26);//范围
    }

    //绘制面板,游戏中的所有东西,只使用这个画笔来画
    @Override
    protected void paintComponent(Graphics g) {
        super.paintComponent(g);//附带清屏作用
        //绘制静态的面板
        Data.header.paintIcon(this,g,25,20);//头部
        g.fillRect(25,100,900,650);//默认游戏界面

        //画分数
        g.setColor(Color.white);
        g.setFont(new Font("华文彩云",Font.BOLD,20));
        g.drawString("分数:" + score,250,60);

        //食物画上去
        Data.food.paintIcon(this,g,foodX,foodY);

        //小蛇画上去
        if(direction == "right") {
            Data.right.paintIcon(this,g,snakeX[0],snakeY[0]);//蛇头初始化向右
        }else if(direction == "left") {
            Data.left.paintIcon(this,g,snakeX[0],snakeY[0]);
        }else if(direction == "up") {
            Data.up.paintIcon(this,g,snakeX[0],snakeY[0]);//
        }else if(direction == "down") {
            Data.down.paintIcon(this,g,snakeX[0],snakeY[0]);//
        }

        for (int i = 1; i < length; i++) {
            Data.body.paintIcon(this,g,snakeX[i],snakeY[i]);
        }
        //游戏初始状态
        if(isStart == false){
            g.setColor(Color.white);
            g.setFont(new Font("华文彩云",Font.BOLD,40));
            g.drawString("按下空格开始游戏!",300,400);
        }
        //游戏输赢状态
        if(isFail == false){
            g.setColor(Color.white);
            g.setFont(new Font("华文彩云",Font.BOLD,40));
            g.drawString("游戏失败,空格重新开始!",300,400);
        }

        this.setBackground(Color.white);
    }

   //键盘监听
    @Override
    public void keyPressed(KeyEvent e) {
        int keyCode = e.getKeyCode();//获得键盘按键
        if(keyCode == KeyEvent.VK_SPACE){
            if(isFail == false){
                //重新开始
                init();
            }else {
                isStart = !isStart;//取反
            }
            repaint();
        }

        //小蛇移动
        if(keyCode == KeyEvent.VK_UP){
            direction = "up";
        }else if(keyCode == KeyEvent.VK_DOWN){
            direction = "down";
        }else if(keyCode == KeyEvent.VK_RIGHT){
            direction = "right";
        }else if(keyCode == KeyEvent.VK_LEFT){
            direction = "left";
        }

    }
    //定时器,事件监听---需要固定事件来刷新,1s = 10次
    @Override
    public void actionPerformed(ActionEvent e) {
        if(isStart && isFail == true){
            //如果游戏是开始状态,就让小蛇动起来
            for (int i = length-1; i > 0 ; i--) {//后一节移到前一节的位置
                snakeX[i] = snakeX[i-1];
                snakeY[i] = snakeY[i-1];
            }

            //走向判断,边界判断
            //向右
            if(direction == "right"){
                if(snakeX[0] > 875){
                    snakeX[0] = 0;
                }
                snakeX[0] = snakeX[0] + 25;
            }else if(direction == "left"){//向左
                if(snakeX[0] < 50){
                    snakeX[0] = 925;
                }
                snakeX[0] = snakeX[0] - 25;
            }else if(direction == "down"){//向下
                if(snakeY[0]>700){
                    snakeY[0] = 75;
                }
                snakeY[0] = snakeY[0] + 25;
            }else if(direction == "up"){//向上
                if(snakeY[0] < 125){
                    snakeY[0] = 750;
                }
                snakeY[0] = snakeY[0] - 25;
            }

            //吃食物
            if(snakeX[0] == foodX && snakeY[0] == foodY){
                length++;
                score += 1;
                //再次生成食物
                foodX = 25 + 25*random.nextInt(36);//范围
                foodY = 100 + 25*random.nextInt(26);//范围
            }

            //判定输赢
            //游戏输赢判断
            for (int i = 1; i < length; i++) {
                if(snakeX[0] == snakeX[i] && snakeY[0] == snakeY[i]){
                    isFail = false;
                }
            }

                repaint();//重新绘画
        }
        timer.start();//定时器开启
    }

    @Override
    public void keyReleased(KeyEvent e) { }
    @Override
    public void keyTyped(KeyEvent e) { }
}

Data.java

package com.GGp.snakegame;

import javax.swing.*;
import java.net.URL;

public class Data {
    //相对路径  tx.jpg
    // 绝对路径  / 相对于当前项目
    public static URL headerURL = Data.class.getResource("statics/header.jpg");
    public static ImageIcon header = new ImageIcon(headerURL);
    public static URL bodyURL = Data.class.getResource("statics/body.jpg");
    public static ImageIcon body = new ImageIcon(bodyURL);
    public static URL foodURL = Data.class.getResource("statics/food.jpg");
    public static ImageIcon food = new ImageIcon(foodURL);
    public static URL upURL = Data.class.getResource("statics/up.jpg");
    public static ImageIcon up = new ImageIcon(upURL);
    public static URL downURL = Data.class.getResource("statics/down.jpg");
    public static ImageIcon down = new ImageIcon(downURL);
    public static URL rightURL = Data.class.getResource("statics/right.jpg");
    public static ImageIcon right = new ImageIcon(rightURL);
    public static URL leftURL = Data.class.getResource("statics/left.jpg");
    public static ImageIcon left = new ImageIcon(leftURL);
}

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