/**设计模式 行为模式 观察者模式 凤姐与粉丝
*2013年7月28 cheqiang87@qq.com *
*/
#include
#include
struct Fans {
struct Fengjie* fengjie;
void ( *update) (int value); //粉丝获得凤姐的新状态,被动获得
void ( *joinfans)(struct Fans fans); //粉丝有权选择成为凤姐粉丝
void ( *quitfans)(); //粉丝有权选择退出凤姐粉丝圈
};
struct Fengjie {
int fansnum;
int weight;
struct Fans fanslist[100]; //负责通知的粉丝的数量,最多100个粉丝
void ( *notify) (struct Fengjie* fengjie); //由凤姐发出更新通知
void ( *addfans)(struct Fengjie* fengjie, struct Fans fans); //凤姐这边也可以增加删除粉丝
// void ( *)delfans)(); //to be done
};
void fan1update(int value){ //不同粉丝收到新信息后有不同行为
printf ("fan1 got new news! Unbelievable,Fengjie weight %d now!\n",value);
}
void fan2update(int value){ //不同粉丝收到新信息后有不同行为
printf ("fan2 got new news! Fengjie's new weight is %d , oh my god.\n",value);
}
void joinfans(struct Fans fans) {
fans.fengjie->addfans(fans.fengjie, fans); //粉丝这边直接调用凤姐的函数来把该粉丝加入粉丝圈
}
void notify (struct Fengjie* fengjie){
int i;
for (i = 0; i < fengjie->fansnum; i++)
fengjie->fanslist[i].update(fengjie->weight);
}
void addfans (struct Fengjie* fengjie, struct Fans fans) {
fengjie->fanslist[fengjie->fansnum] = fans;
fengjie->fansnum++;
}
int main (void) {
srand((unsigned) time(0));
struct Fengjie fengjie;
fengjie.notify = notify, fengjie.addfans = addfans, fengjie.fansnum = 0, fengjie.weight = 60;
struct Fans fan1, fan2;
fan1.fengjie = &fengjie, fan1.joinfans = joinfans, fan1.update = fan1update;
fan2.fengjie = &fengjie, fan2.joinfans = joinfans, fan2.update = fan2update;
fan1.joinfans (fan1);
fan2.joinfans (fan2);
fengjie.notify (&fengjie);
}