private Point pi;//定义一个坐标变量
//TreeRule为TreeView的Name
private void TreeRule_MouseDown(object sender, MouseEventArgs e)//当鼠标指针位于控件上并按下鼠标键时发生
{
pi = new Point(e.X, e.Y);//记录当前位置
}
private void TreeRule_DoubleClick(object sender, EventArgs e)
{
TreeNode node = this.TreeRule.GetNodeAt(pi);//检索位于指定点的树节点
if (pi.X >= node.Bounds.Left && pi.X <= node.Bounds.Right)//当鼠标双击的位置在某个结点上时
{
editMenuTree.LabelEdit = true;//开启树结点的标签文本编辑状态
if (!TreeRule.SelectedNode.IsEditing)
{
TreeRule.SelectedNode.BeginEdit();//使该结点进入编辑状态
}
}
}
private void TreeRule_AfterLabelEdit(object sender, NodeLabelEditEventArgs e)//编辑状态结束时触发
{
if(e.Label != null)
{
if (e.Label.Trim().Length > 0)//输入的值不为空
{
string sql = string.Format("update region set menuname = '{0}' where id = {1}",e.Label.Trim(),Convert.ToInt32(e.Node.Name));//进行更新操作
if (db.ExecuteSql(sql) != 1)//执行sql语句失败
{
e.CancelEdit = true;//取消当前编辑,恢复到最初状态
}
TreeNodeName = e.Label.Trim();
TreeRule.SelectedNode.Text = TreeNodeName;
}
else
{
e.CancelEdit = true;
}
}
}