three中加css2d属性框展示
three中加css2d属性框展示
vue项目
一、引入文件CSS2DRenderer, CSS2DObject
import { CSS2DRenderer, CSS2DObject } from 'three/examples/jsm/renderers/CSS2DRenderer.js';
二、data中定义全局变量
divLabel:null, labelRenderer:null,
三、methods中添加
divRender(position) {
this.divLabel= document.getElementById("divPop")
this.windowPosition = this.transPosition(position);
},
labelRender(){
this.labelRenderer = new CSS2DRenderer()
this.labelRenderer.setSize(window.innerWidth, window.innerHeight);
this.labelRenderer.domElement.style.position = 'absolute';
this.labelRenderer.domElement.style.top = 0;
// 去掉鼠标捕捉事件
this.labelRenderer.domElement.style.pointerEvents = "none";
document.body.appendChild(this.labelRenderer.domElement);
},
transPosition(position) {
let world_vector = new THREE.Vector3(position.x, position.y, position.z);
let vector = world_vector.project(this.camera);
let halfWidth = window.innerWidth / 2,
halfHeight = window.innerHeight / 2;
return {
x: Math.round(vector.x * halfWidth + halfWidth),
y: Math.round(-vector.y * halfHeight + halfHeight)
};
},
四、在render()方法中写入
this.labelRenderer.render(this.scene, this.camera)
五、在resize()方法中写入
this.labelRenderer.setSize( window.innerWidth, window.innerHeight );
六、在获取模型位置的地方加上(换成你对应的)
let objPosition = gltf.scene.children[0].position; this.divRender(objPosition) let pointLabel = new CSS2DObject(this.divLabel) gltf.scene.add(pointLabel);
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