using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class Script_05_09 : MonoBehaviour, IPointerClickHandler,
IPointerDownHandler, IPointerUpHandler
{
//监听点击
public void OnPointerClick(PointerEventData eventData)
{
PassEvent(eventData, ExecuteEvents.submitHandler);
PassEvent(eventData, ExecuteEvents.pointerClickHandler);
}
//监听按下
public void OnPointerDown(PointerEventData eventData)
{
PassEvent(eventData, ExecuteEvents.pointerDownHandler);
}
//监听抬起
public void OnPointerUp(PointerEventData eventData)
{
PassEvent(eventData, ExecuteEvents.pointerUpHandler);
}
public void PassEvent(PointerEventData data,ExecuteEvents.EventFunction function)
where T:IEventSystemHandler
{
List results = new List();
EventSystem.current.RaycastAll(data, results);
GameObject current = data.pointerCurrentRaycast.gameObject;
for(int i=0;i